For players who are new to rhythm games, you may skip the items marked with for now.
We recommend starting with the in-game tutorial to learn the basics.

Experienced players can focus primarily on items marked with .



Tap Note

When it reaches the judgment line, tap this note.




→ Slide Note

When it reaches the judgment line, slide your finger across this note. No tap is needed.




→ Swipe Note

When it reaches the judgment line, tap and swipe this note in the indicated direction.





→ Chained Slide Notes

Use the same finger to slide through the entire chain of notes. Switching fingers is not allowed.



It does not allow a slide input from a different finger but will accept a new tap.
Chained Slide notes cannot be cleared by using multiple fingers to slide across them.





Hold Note

When it reaches the judgment line, hold this note until it has completely passed.






Random Note

When it reaches the judgment line, tap anywhere on the screen.



The judgment timing for Random Notes occurs when the center of the note reaches the judgment line. Therefore, focus on identifying the center position when reading the chart.

When Random Notes are densely overlapped, try using multiple fingers to tap in rapid succession (alternating).

Keep in mind that Random Notes accept taps across a very wide area.
When tapping Random Notes, try tapping away from the judgment line, especially in sections where Random Notes interweave with other note types.

Random Notes are often used to represent specific tracks, such as drums, claps, or decorative sounds that are not part of the main melody or rhythm.
Familiarizing yourself with the distribution of different tracks or timbres will aid in chart reading.
If necessary, you can use one hand to handle Random Notes away from the judgment line while using the other hand near the line for other notes.


→ Random Swipe Note

When it reaches the judgment line, tap anywhere and swipe in the indicated direction.





→ Directional Random Note

When it reaches the judgment line, tap anywhere within the indicated directional area.






The light-colored area in the illustration indicates the direction of the acceptable tap zone. This indicator itself will not be shown in the game.

The direction indicator can be set to be displayed external to the note.
This may help in identifying directional requirements when you first start playing.




Typical Differences from Other Games

Note types are not distinguished by color
Every note type may appear in different colors. Colors are typically used to differentiate between various instruments or timbres.

High-difficulty charts demand higher rhythmic listening skills
Please try to interact based on the music"s rhythm and reduce reliance on visual reading.




Other Reminders

The AUTOPLAY feature helps in understanding the note layout and its relationship with tracks and timbres.

Gameplay mechanics are subject to continuous fixes and adjustments.
Certain features are still under development.

Chart layouts are subject to continuous fixes and adjustments.
Chart updates are independent of the game app version; the latest chart data is automatically checked upon launch.